2025 04-April 23

Date: 2025 04-April 23

Singleton
Passing variables between modules

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You're on the right track with using getters and setters for encapsulation, but when you start relying on class attributes for global state management, it can become tricky in terms of code maintainability and testing. Here's a closer look at some alternatives that may better preserve encapsulation and maintainability:


🚧 Challenges with Class Attributes

Class attributes that store global values can introduce issues like:


1. Singleton Pattern

Instead of using class attributes to manage global state, you can use the Singleton pattern to ensure a single instance of a class that handles global data.

Example: Active Project Singleton

class ActiveProject:
    _instance = None
    
    def __new__(cls):
        if cls._instance is None:
            cls._instance = super(ActiveProject, cls).__new__(cls)
            cls._instance.project = None
        return cls._instance
    
    @property
    def project(self):
        return self._instance.project
    
    @project.setter
    def project(self, value):
        self._instance.project = value


# Usage
project1 = ActiveProject()
project1.project = "Project A"
print(project1.project)  # Project A

project2 = ActiveProject()
print(project2.project)  # Project A (same instance)

Why use it?


2. Dependency Injection

Instead of using class attributes or singletons, you can inject the active project or global settings as dependencies into classes that need them. This can be done manually or via a dependency injection framework.

Example: Manually Injecting Dependencies

class ProjectManager:
    def __init__(self, active_project):
        self.active_project = active_project

    def get_active_project(self):
        return self.active_project

# Usage
active_project = "Project A"
manager = ProjectManager(active_project)
print(manager.get_active_project())  # Project A

Why use it?


3. Context Managers

If you need to manage temporary global states, like an "active" project for a scope of time, you can use a context manager to temporarily manage the state, ensuring that values are set and cleaned up properly.

Example: Context Manager for Active Project

from contextlib import contextmanager

@contextmanager
def set_active_project(project):
    old_project = ActiveProject().project
    ActiveProject().project = project
    try:
        yield
    finally:
        ActiveProject().project = old_project

# Usage
with set_active_project("Project B"):
    print(ActiveProject().project)  # Project B
print(ActiveProject().project)  # Default (or previously set) project

Why use it?


4. Global State with a Dedicated Manager

Instead of using a class to store global data, you could create a dedicated manager or a settings class that manages all global state in a controlled way. This manager can be used to retrieve and modify global settings (like the active project).

Example: Global State Manager

class GlobalStateManager:
    def __init__(self):
        self._settings = {}

    def set(self, key, value):
        self._settings[key] = value

    def get(self, key):
        return self._settings.get(key)

# Usage
state_manager = GlobalStateManager()
state_manager.set("active_project", "Project A")
print(state_manager.get("active_project"))  # Project A

Why use it?


Conclusion

Best Practice

For global state management (like the active project), consider dependency injection or a dedicated manager class. This keeps your code more modular, testable, and maintainable while avoiding the pitfalls of global state or overuse of class attributes.

Let me know if you’d like a deeper dive into any of these!